Eiyuden Chronicle is a new game that blends RPG and simulation, giving players the chance to build their own village. It has a realistic approach on how buildings are constructed with materials of different scarcity or quality. This makes for an interesting gameplay experience as you’ll have to balance your resources.
Eiyuden Chronicles’ release was met with criticism by some users for not having enough content in it despite being advertised as a full-featured title. Others praised its intuitive nature and addictive personality traits which made them want more out of it so they could give back to the community furthering development along with future updates from Zenimax Online Studios
Location: United States

Eiyuden Chronicle: Rising is a game that was released on Steam in 2016. It has been met with mixed reviews, but it’s worth checking out if you’re looking for a relaxing village-building game.

A town is said to take an adventurous to create. However, in Eiyuden Chronicle: Rising, it takes a group of exploited travelers working for free to rebuild a town in the hopes of obtaining a license to locate treasure nearby, 30% of which is taxed by the municipality. 

Rising is a sort of prequel to Rabbit and Bear’s Suikoden spiritual successor, Eiyuden Chronicle: Hundred Heroes, and while it’s a sincere and even refreshing companion game in some ways, a clumsy combat system and tedious mission structure make it difficult not to think Rising didn’t need to be a traditional game at all.

Do You Want To Build A Village? Review of Eiyuden Chronicle: Rising

CJ, a young girl from a tribe of scavengers – or, as she puts them, thieves with morals – sets off to find her fortune in the mines of New Neveah. As explorers from all over the globe come in the hopes of benefitting from the buried riches just unearthed by a huge earthquake, the town is experiencing a gold rush. 

You will notice two items before entering New Neveah’s gates. The first is how stunning Rising is. Bunny and Bear combine what seems to be a 2D-HD variant with clever use of depth to give a feeling of grandeur in an otherwise linear universe. It’s one of the rare games where I’d pause after reaching a new location and take a few minutes to take it all in.

A gang of bandits is the other thing that attacks you. A handsome and vulnerable lizard is being attacked by the ne’er-do-wells. CJ is his only chance, and it’s an excellent reason to learn how to fight. 

But not that one is required. Combat is one of Eiyuden Chronicle: Rising’s weak points, with an extremely basic system that never advances throughout the approximately 10 hours of adventure ahead of you. It gets better after you add other characters to your team, but for the next hour or so, you’re stuck with CJ’s basic attack and sprint setup.

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Even with a larger group, it’s a letdown, and not the kind of action I was hoping for from this action RPG offshoot. Character movement is shockingly sluggish, and the lack of abilities and moves means you’ll be doing the same actions over and again. The gameplay isn’t as smooth as you’d expect from an ARPG, and most bouts consist of avoiding a few easy techniques before using your own.

CJ is escorted to town by Hogan, the lizard guy, who introduces you to various new characters: Squash the bird who appraises your treasures for the city tax – a necessary evil, but his heart belongs to the finds, not the town’s coffers – and Isha, the devious young mayor determined to restore her town at any cost (for you and everyone else). 

What sticks out the most is how much individuality each character has, even those who seem to be minor characters in the story. With the exception of a few jokes that go on too long, Rising’s writing is excellent, full of life and charm. It’s quite difficult to remain detached from CJ’s reality.

Rising also has a refreshing simplicity about it. “It has a definite focus and knows what it wants to be…” I’d like to express. The sentiment is true for the people and the environment in general, but what you do in the gaps between plot beats and character moments undermines everything.

After the initial portion, Rising settles into a rhythm, gradually adding a number of new essential characters as well as major and side objectives. Isha enlists CJ’s assistance in rebuilding the community, which Rising takes to heart. 

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The majority of your early tasks, as well as all of the later side quests, center upon gathering resources, which necessitates returning to the same locations several times. I went to the original woodland area five or six times in the first two hours — first to explore, then to find wood, then to locate a different sort of wood.

Later, I returned to get some nuts for a hungry watchman, then returned for something I’d forgotten about. After you obtain additional equipment, such as the pickaxe, new places open up, but expect to see the same landscape for a long time.

It doesn’t help that Rising is jam-packed with missions. Countless. Quests. Isha hands CJ a stamp card with 30 vacant spaces, which acts as a type of merit tracker, determining when CJ is able to join the mines or gain other benefits. You gain another card when you fill it up by completing tasks. Then there was another. It’s tiresome, yet sometimes gratifying. While major quests normally contain a variety of goals, sidequests often do not.

Rising’s excellent storytelling and world-building salvage it, and it sometimes stretches into the side missions and construction quests, with CJ encountering a colorful array of non-portraited people reminiscent of Nihon Falcom’s Trails series. Sure, you’ll bring troops cookies and assist children in finding their lost pets, but you’ll also meet individuals with more compelling goals, more developed personalities, and a stake in the world you’re working to build. 

The Bottom Line in the Eiyuden Chronicle: Rising Review 

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Pros

  • Excellent prose.
  • Character design and characteristics that stand out.
  • Beautiful planet.

Cons

  • Combat is rough, stilted, and straightforward.
  • There are so many tiresome quests. Countless.
  • Structure is very repetitious.

Whether the superb writing and world-building make Eiyuden Chronicle: What makes Rising worth a look is greatly reliant on your expectations. The creators’ ambitions would have been better served by a visual novel-style pack-in companion: the true pull here is the world they’re creating and the people, anthropomorphic and otherwise, that make it tick.

[Note: The copy of Eiyuden Chronicle: Rising used for this review was given by 505 Games.]
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